Animation Fundamentals/Exercises
23/09/2024 (Week 02 – Week 14)
You Siyuan / 0366978
Animation Fundamentals / Bachelor of Design (Honours) in Creative Media / Taylors University
Exercises
INTRODUCTION
LECTURES
Week 1
During the first week, Mr. Kamal introduced us to the basics of the course.
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Fig1.1,Week 1(30/9/2024) Mr. Kamal's blackboard writing in class |
Week2
Frame Rate
Timing & Spacing
Slow in and Slow Out
Timing Chart
Arcs
Timing & Spacing
Slow in and Slow Out
Timing Chart
Arcs
Frame rate (expressed in frames per second or FPS) is the frequency (rate) at which a continuous image (frame) is captured or displayed.
Time and interval: The number of drawings used in any move determines how long the action takes on the screen.
For film directors, timing is of the essence. For animators, that's only half the battle. Animators also need spacing.
We can have a natural sense of time, but we have to learn the spacing of things.
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Week 3
The Animation Style
Elasticity:Squash and Stretch
Flexibility: Drag, Follow through and Overlapping
Animation Methods: Pose to Pose & Straight Ahead
Squash and Stretch gives the illusion of :
Elasticity of the material
Flexibility of motion
Life
TYPE OF POSES:
Key
Extreme
Breakdown
Inbetween
Exercise 1: Bouncing ball animation
The bouncing process of the ball is an acceleration process, therefore, when adding keyframes on the arc, it is important to consider the quantity of balls. Specifically, the number of balls in the ascending arc should exceed that in the descending arc. Create three paths and ensure that both ground and bounce paths are inserted until frame 24 is locked. Subsequently, fix the position of the ball by first determining its starting and ending points for each bounce, followed by adding keyframes along its trajectory. Determine the placement of additional balls based on visual cues from drawings to facilitate better observation of their positions.
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Fig2.3 ,Week 2(2/10/2024) Animation Process |
Final
Exercise 2: Squash and Stretch Ball With Tail Animation
This week in class we practiced how the ball gets squeezed and deformed in the process of bouncing. To add a tail behind the ball, we need to draw the direction of the tail in each frame and adjust it to make it look smoother.
When the ball bounces, it extends the most just before it hits the ground. Don't overuse the deformation principle.
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Fig3.1 ,Week 3((8/10/2024)The change of the shape of the ball |
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Finally export the finished video:
Attach the Adobe Animate file :
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