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Showing posts with the label Animation Fundamentals

Animation Fundamentals/Final Project

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  29/11/2024 - 28/12/2024 (Week 11 – Week 15) You Siyuan / 0366978 Animation Fundamentals / Bachelor of Design (Honours) in Creative Media / Taylors University Final Project INTRODUCTION FINAL PROJECT Use your character from your previous project 1, animate a 5 to 10 second physical action sequence. Choose an action sequence that involves physical movement, such as a fight, chase, or sports-related activity. Develop a clear understanding of the desired outcome, key actions, and the emotions you want to convey in the scene. Create a storyboard that visualises the key moments, actions and emotion of the scene. Incorporate variety of camera shots, angles and visual continuity to enhance the visual storytelling. Create a project in Adobe Animate. Set the setting as 24fps, 16:9 aspect ratio with 1280 x 720 (HD720p) resolution. Perform all the processes that you have learnt in the previous lesson to produce the final animation such as animate the animation from rough, tie down, clea...

Animation Fundamentals/Project 2

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  03/11/2024 - 17/11/2024 (Week 7 – Week 8) You Siyuan / 0366978 Animation Fundamentals / Bachelor of Design (Honours) in Creative Media / Taylors University Project 2 INTRIODUCTION LECTURES Week 7 Week 9 Key stages of animated jumps Anticipation Before the character jumps, the body will have a downward or backward movement to accumulate power, which is to convey the signal to the audience that "the character is about to jump". Takeoff This is the moment when the character leaves the ground, usually requiring a strong push from the legs. Flight When the character is in the air, it will show a certain arc movement, usually a parabola. Landing When the character touches the ground, there will be an action to absorb the impact, usually manifested by bending the knees and lowering the center of gravity. Fig1.1 Week 9(15/11/2024) Jumpig movement Animation rhythm and timing contro l The rhythm of the jump animation needs to be adjusted according to the character's personality: ...

Animation Fundamentals/Project 1

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  You Siyuan/0366978 Animation Fundamentals / Bachelor of Design (Honours) in Creative Media / Taylors University Project 1 INTRODUCTION LECTURE Week4 Line of Action The action line is the imaginary line that runs through the character, which describes the direction and movement of the character's body and is the dominant force of the character's actions. Fig1.1 Week 4(14/10/2024) Mr. Kamal's blackboard writing in class PROJECT 1:  PRE-PRODUCTION FOR 2D ANIMATION PROJECT Specific requirements For this work progression 1, Set the character description (Age, Gender, Weight, Attitude, Personality) and design a character based on the information. You may take the character information from Film Studies and Cinematography class. Your goal here is to create a  character design  that should reflect his or her  personality  in the story and be  visually appealing  to the targeted audience. To begin, take any references from the existing character tha...

Animation Fundamentals/Exercises

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  23/09/2024 (Week 02 – Week 14) You Siyuan / 0366978 Animation Fundamentals / Bachelor of Design (Honours) in Creative Media / Taylors University Exercises INTRODUCTION LECTURES Week 1 During the first week, Mr. Kamal introduced us to the basics of the course. Fig1.1 ,Week 1(30/9/2024) Mr. Kamal's blackboard writing in class Week2 Frame Rate Timing & Spacing Slow in and Slow Out Timing Chart Arcs Frame rate (expressed in frames per second or FPS) is the frequency (rate) at which a continuous image (frame) is captured or displayed. Time and interval: The number of drawings used in any move determines how long the action takes on the screen. For film directors, timing is of the essence. For animators, that's only half the battle. Animators also need spacing. We can have a natural sense of time, but we have to learn the spacing of things. Fig1.2 ,Week 2(2/10/2024) Mr. Kamal's blackboard writing in class Week 3 The Animation Style Elasticity:Squash and Stretch Flexibility:...