Sonic Design/Final Project & E-portfolio

 11/24/2024 - 29/12/2024 (Week 09 – Week 14)

You Siyuan / 0366978

Sonic Design / Bachelor of Design (Honours) in Creative Media / Taylors University

Final Project & E-portfolio


INTRODUCTION


FINAL PROJECT
We need to choose one of the five game videos given by the teacher to make and process the sound.

Fig1.1 Week 9(11/24/2024)
The video we need to select

We need to find objects that can make sounds and adjust them in the software to fit the game picture.

PROCESS

Audio List


Audio Storyboard



Sound Recording

1.Wear shoes to imitate the sound of the character walking and landing.

fig1.2 Walking and landing

2.Push the lock of the door to mimic opening and closing the door, and push the sound as a second walking sound.

fig1.3 Open and close doors and walk


3.Banging on the table makes a sound that is used to make the sound of hitting.

fig1. 4Hit and get

4.Use the sound of running water in a warm water bag to mimic the sound of electricity.

fig1. Current sound



Processing Audio











Final Submission

Youtube Link:  https://youtu.be/2WokLB9yk1Q


REFLECTION

Experiences
In this project, I gained comprehensive practical experience by designing and executing sounds for interactive media. While using Adobe Audition, I explored the technical aspects of multi-track editing and sound, while the mixing process tested my ability to perfectly sync sound with vision. Making sound storyboards and journaling further deepened my understanding of planning and documenting workflows. In general, this practical approach has strengthened my technical and creative abilities.

Observations
Throughout the project, I observed the critical role of organization and planning in sound production. A sound storyboard is like a guide to make sure that each sound element has a purpose and is properly arranged. I've also noticed that subtle sound adjustments, such as reverbs or equalizers, can significantly enhance the authenticity and emotion of a sound scene. In addition, the process taught me the importance of teamwork and feedback, and the suggestions of others significantly optimized my work.

Findings
A key finding was the profound impact of sound on narrative and immersion. Good sound design not only enhances visual effects, but also conveys emotion and atmosphere, making the overall experience more engaging. I found that by adding and tweaking sound effects, such as footsteps, background noise, and ambient sounds, I could make the work more realistic and interesting. In addition, finding a balance between detailed accuracy and creative performance is the key to achieving superior results.







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