Sonic Design/Project 1: Audio Fundamentals
26/09/2024 - //2024 (Week 01 – Week 04)
You Siyuan / 0366978
Sonic Design / Bachelor of Design (Honours) in Creative Media / Taylors University
Project 1: Audio Fundamentals
INTRODUCTION
LECTURES
EXERCISES
FEEDBACKS
INTRODUCTION
LECTURES
Week 1:Module briefing/Introduction
We created a blog to document the exercise process and watched a video posted by Mr. Razif on MyTimes, which gave us some insight into the project.
Week 2:Sound Fundamentals
Wavelength: The distance between any point on the wave and the equivalent point on the next phase. Literally, the length of the wave.
Amplitude: The intensity or power of a wave signal. The "height" of a wave, when viewed as a figure.
Higher amplitudes are interpreted as higher volumes, hence the name "amplifiers", devices used to increase amplitudes.
Frequency: The number of times a wavelength occurs in a second. Measured in kilohertz (Khz) or cycles per second. The faster the source vibrates, the higher the sound Frequency.
A higher frequency is interpreted as a higher pitch.
Week 3:Sound Design Tools
Layering: Layering is putting two or more sounds together. Layered sound utilizes mixing to mix many sounds together to create a modern, specific sound. Most professional contour sounds are layered.
Time stretching/time compression: When the sound is set to a certain length, the sound of the sound is extended, but the parameters remain the same. The lengthening and compression of time changes the rhythm/speed of the sound.
Pitch shift: Pitch shift changes the pitch of the sound, but does not change the actual length of the sound. Take, for example, the chipmunk call. The higher the pitch, the thinner and smaller the sound, the lower the pitch, the thicker and deeper the sound. For example, monster/zombie/demon sounds.
Reverse audio: This will provide interesting and unnatural sounds, the key is layering.
Dictating: If you can't find the sound you need, record it yourself. After you've finished recording, use the procedures you've learned to plan the sound.
Week 4:Sound In Space(Environment)
The video explains the concept of narrative sound effects through examples, including how filmmakers creatively blur the lines between them to enhance the narrative or create a unique effect.
EXERCISES
Exercise 1:Basic exercise of Audio Adjustment
During the first week of practice, Mr. Razif sent out a file where we needed to wear headphones to tell the difference between the 8 edited tracks and the original tracks, and adjust the parametric equalizer to make the 8 tracks as close to the original as possible.
![]() |
Fig1.1Week 1(28/9/2024) Original track audio |
![]() |
Fig1.2Week 1(28/9/2024) Multi-track operation page |
Equalizer 1-6
![]() |
Fig1.3Week 1(28/9/2024) The final result of the adjustment |
![]() |
Fig1.4Week 1(28/9/2024) The final result of the adjustment |
![]() |
Fig1.5Week 1(28/9/2024) The final result of the adjustment |
![]() |
Fig1.6Week 1(28/9/2024) The final result of the adjustment |
![]() |
Fig1.7Week 1(28/9/2024) The final result of the adjustment |
![]() |
Fig1.8Week 1(28/9/2024) The final result of the adjustment |
Filter 1-2
![]() |
Fig1.9Week 1(28/9/2024) The final result of the adjustment |
![]() |
Fig1.10Week 1(28/9/2024) The final result of the adjustment |
Exercise 2:Sound effects of different scenes
This week's task is to teach Mr. Razif to use "parametric equalizer" and "reverberation" to make it.
The sound coming from the bathroom
I use reverberation and echo effects in audio software to simulate the enclosed, reflected sound environment in the bathroom. The sound in the bathroom will bounce, creating a noticeable echo and reverberation. Use an equalizer to reduce high and low frequencies as if coming from a closed echo space. This gives a more realistic representation of the sounds in the bathroom.
The sound of the phone
I lowered the bass and treble of my voice, leaving only the middle. This makes it feel more like it came from a narrow, old-fashioned speaker. I added some slight background noise to simulate the typical static or compression of a phone line.
![]() |
Fig2.2 Week 2 (4/10/2024),Editing process |
The sound from the closet
The wardrobe is an enclosed space, so I can add some echoes to make the sound sound more layered. I can change those frequencies to make the sound feel closer to the closet.
![]() |
Fig2.3 Week 2 (4/10/2024),Editing process |
The sound from the stadium below
I added reverb impact to make the sound sound like it was reflected in an enclosed space, so I could recreate the feeling of the sound bouncing off the ground. In the extension, I cut the high frequencies appropriately so that the sound doesn't seem cruel, but warmer.
![]() |
Fig2.4 Week2(4/10/2024),Editing process |
Google Link:
Exercise 3:More complex sound editing
We need to learn some changes of sound effects through Mr. Razif's teaching, so that we can effectively integrate sound effects into the picture in the future.
Explosion
We need to learn some changes of sound effects through Mr. Razif's teaching, so that we can effectively integrate sound effects into the picture in the future.
![]() |
Fig3.1 Week 3 (10/10/2024),Editing process |
I added a reverb effect. The sound of an explosion will have a significant reverberation and delay in the real world, and I can simulate this effect by adjusting the size and timing of the reverberation.
![]() |
Fig3.2 Week 3 (10/10/2024),Editing process |
Pounch
I created a copy of the original track. I use stretch and pitch shift, harmony to adjust the sound. I raised the cent of the track, made the punch sound lighter and sharper, and added an echo for the final hit.
![]() | |
|
![]() | |
|
![]() | |
|
![]() | |
|
Google Link:
Exercise 4:Sound in Space(Environment)
Mr. Razif asked us to use what we learned in class to make background sound effects for two pictures. We can refer to some previous works to help us with this work.
Sound material:https://freesound.org/
![]() |
Fig4.1Week(18/10/2024),Sound effect download |
Environment 1
![]() |
Fig4.2 Week4(18/10/2024), Reference picture |
Based on the pictures, I found some sound effects, such as the sound of the machine running, the sound of dripping water, footsteps, echoes, and the sound of keyboard tapping. In the choice of background sound, I choose to use a serious and repressed voice.
![]() |
Fig4.3 Week 4(18/10/2024), Editing process |
During production, I incorporated sound effects by reverb to make them more harmonious, and by gradually entering and exiting to help switch between sound effects more smoothly.
![]() |
Fig4.4 Week 4(18/10/2024), Editing process |
Environment 2
![]() |
Fig4.5 Week4(18/10/2024), Reference picture |
I added mechanical sounds, footsteps, doors opening, startup sounds, and other sound effects. Finally, the audio is harmonized through the mixer.
![]() |
Fig4.6 Week 4(18/10/2024), Editing process |
Google Link:
Comments
Post a Comment