Advanced Animation/Project 2: Jump Animation

 11/06/2025 - 25/06/2024 (Week 08 – Week 10)

You Siyuan / 0366978

Advanced Animation / Bachelor of Design (Honours) in Creative Media / Taylors University

Advanced Animation/Project 2: Jump Animation

CONCENT

INTRODUCTION
LECTURE
PROJECT 2
SUBMISSION
REFLECTION

INTRODUCTION


LECTURE

Body Mechanic of Jump

How to create expressive jump animations

Leaning the body:

Increasing the forward lean of the body adds power and definition to the movement.

Delaying the movement:

By moving one leg slightly later than the other, you break the mechanical feel and make the jump feel more natural.

Avoiding "Weight":

Adding preemptive movement to the hands or feet during the jump gives the movement a sense of gravity and avoids a light, fluttery feel.

From "Hard" to "Loose" (Loosen Up):

The initial animation is a simple, clean "two-frame jump."

Later, we'll demonstrate a looser animation, adding more compression, stretching, delay, and reversal techniques to achieve a smoother, more cartoon-like animation.





PROJECT 2

Objective:
You are tasked with creating a dynamic and engaging normal and cartoon jump animation using the provided character rigs. The goal is to demonstrate mastery in exaggeration, timing, spacing, and fluidity to achieve a cartoony style while ensuring clarity and appeal in motion.


Nomal Jump

Similar to the production method of Project 1, during the normal jumping stage, I followed Mr. Kamal's video tutorial to operate.
We need to pay attention to a few key transition actions, and then we can reproduce the jumping animation very well.





 Normal jump


Cartoon Jump


I found the video reference materials of the jumping animation that I wanted on the internet.




Rendering results



Final Result




REFLECTION

Experience

In this project, I created two different styles of jumping animations: one is a natural and realistic style of jumping, and the other is a cartoon-style jumping with exaggerated expression. To understand the patterns of the movements, I first referred to a large number of videos and pictures related to jumping, and analyzed several key stages of the jumping action - including the initial preparation, take-off, mid-air suspension, and landing buffer. Subsequently, I set keyframes frame by frame in Blender to ensure that each movement stage was precisely executed. 
After completing the realistic animation, I then attempted a cartoon-style treatment based on this foundation. By increasing the extent of stretching and compression, simplifying the movement paths, and intensifying the movement rhythm, the animation became more expressive. At the same time, I also tried to apply "motion preservation" and different time allocation methods to enhance the clarity and visual impact of the movements. 

Observations

During the process of creating realistic jumps, I discovered that the closer the rhythm between keyframes is, the more natural and in line with physical laws the movements can be displayed. In cartoon-style jumps, using exaggerated arcs, delays, and rebounds can make the animation more interesting and full of vitality. The sense of movement lines and the clarity of the character outlines are crucial for the audience to quickly understand the movements. Moreover, reasonable time adjustments not only enhance the rhythm but also increase the visual appeal. 

Findings

Through this practice, I have come to realize that "exaggeration" is not merely about expanding the movement range; the key lies in how to create a distinct visual tension through rhythm changes and contrasts. A good initial posture and a quick, clear landing movement can significantly enhance the rhythm and expressiveness of the entire animation. At the same time, adding some detailed movements, such as the natural swinging of the arms or slight body swaying, can greatly enrich the animation's expression, making the characters more vivid and realistic.

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