Increasing the forward lean of the body adds power and definition to the movement.
Delaying the movement:
By moving one leg slightly later than the other, you break the mechanical feel and make the jump feel more natural.
Avoiding "Weight":
Adding preemptive movement to the hands or feet during the jump gives the movement a sense of gravity and avoids a light, fluttery feel.
From "Hard" to "Loose" (Loosen Up):
The initial animation is a simple, clean "two-frame jump."
Later, we'll demonstrate a looser animation, adding more compression, stretching, delay, and reversal techniques to achieve a smoother, more cartoon-like animation.
PROJECT 2
Objective: You are tasked with creating a dynamic and engaging normal and cartoon jump animation using the provided character rigs. The goal is to demonstrate mastery in exaggeration, timing, spacing, and fluidity to achieve a cartoony style while ensuring clarity and appeal in motion.
Nomal Jump
Similar to the production method of Project 1, during the normal jumping stage, I followed Mr. Kamal's video tutorial to operate.
We need to pay attention to a few key transition actions, and then we can reproduce the jumping animation very well.
Normal jump
Cartoon Jump
I found the video reference materials of the jumping animation that I wanted on the internet.
In this project, I created two different styles of jumping animations: one is a natural and realistic style of jumping, and the other is a cartoon-style jumping with exaggerated expression. To understand the patterns of the movements, I first referred to a large number of videos and pictures related to jumping, and analyzed several key stages of the jumping action - including the initial preparation, take-off, mid-air suspension, and landing buffer. Subsequently, I set keyframes frame by frame in Blender to ensure that each movement stage was precisely executed.
After completing the realistic animation, I then attempted a cartoon-style treatment based on this foundation. By increasing the extent of stretching and compression, simplifying the movement paths, and intensifying the movement rhythm, the animation became more expressive. At the same time, I also tried to apply "motion preservation" and different time allocation methods to enhance the clarity and visual impact of the movements.
Observations
During the process of creating realistic jumps, I discovered that the closer the rhythm between keyframes is, the more natural and in line with physical laws the movements can be displayed. In cartoon-style jumps, using exaggerated arcs, delays, and rebounds can make the animation more interesting and full of vitality. The sense of movement lines and the clarity of the character outlines are crucial for the audience to quickly understand the movements. Moreover, reasonable time adjustments not only enhance the rhythm but also increase the visual appeal.
Findings
Through this practice, I have come to realize that "exaggeration" is not merely about expanding the movement range; the key lies in how to create a distinct visual tension through rhythm changes and contrasts. A good initial posture and a quick, clear landing movement can significantly enhance the rhythm and expressiveness of the entire animation. At the same time, adding some detailed movements, such as the natural swinging of the arms or slight body swaying, can greatly enrich the animation's expression, making the characters more vivid and realistic.
26/09/2024 - //2024 (Week 01 – Week 04) You Siyuan / 0366978 Sonic Design / Bachelor of Design (Honours) in Creative Media / Taylors University Project 1: Audio Fundamentals INTRODUCTION LECTURES EXERCISES FEEDBACKS INTRODUCTION LECTURES Week 1: Module briefing/Introduction We created a blog to document the exercise process and watched a video posted by Mr. Razif on MyTimes, which gave us some insight into the project. Week 2:S ound Fundamentals Wavelength: The distance between any point on the wave and the equivalent point on the next phase. Literally, the length of the wave. Amplitude: The intensity or power of a wave signal. The "height" of a wave, when viewed as a figure. Higher amplitudes are interpreted as higher volumes, hence the name "amplifiers", devices used to increase amplitudes. Frequency: The number of times a wavelength occurs in a second. Measured in kilohertz (Khz) or cycles per second. The faster the source vibrates, the higher the sound Frequenc...
23/09/2024 (Week 02 – Week 14) You Siyuan / 0366978 Animation Fundamentals / Bachelor of Design (Honours) in Creative Media / Taylors University Exercises INTRODUCTION LECTURES Week 1 During the first week, Mr. Kamal introduced us to the basics of the course. Fig1.1 ,Week 1(30/9/2024) Mr. Kamal's blackboard writing in class Week2 Frame Rate Timing & Spacing Slow in and Slow Out Timing Chart Arcs Frame rate (expressed in frames per second or FPS) is the frequency (rate) at which a continuous image (frame) is captured or displayed. Time and interval: The number of drawings used in any move determines how long the action takes on the screen. For film directors, timing is of the essence. For animators, that's only half the battle. Animators also need spacing. We can have a natural sense of time, but we have to learn the spacing of things. Fig1.2 ,Week 2(2/10/2024) Mr. Kamal's blackboard writing in class Week 3 The Animation Style Elasticity:Squash and Stretch Flexibility:...
29/11/2024 - 28/12/2024 (Week 11 – Week 15) You Siyuan / 0366978 Animation Fundamentals / Bachelor of Design (Honours) in Creative Media / Taylors University Final Project INTRODUCTION FINAL PROJECT Use your character from your previous project 1, animate a 5 to 10 second physical action sequence. Choose an action sequence that involves physical movement, such as a fight, chase, or sports-related activity. Develop a clear understanding of the desired outcome, key actions, and the emotions you want to convey in the scene. Create a storyboard that visualises the key moments, actions and emotion of the scene. Incorporate variety of camera shots, angles and visual continuity to enhance the visual storytelling. Create a project in Adobe Animate. Set the setting as 24fps, 16:9 aspect ratio with 1280 x 720 (HD720p) resolution. Perform all the processes that you have learnt in the previous lesson to produce the final animation such as animate the animation from rough, tie down, clea...
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